Looting bags are dropped by all wilderness npcs. The rate is between 1/3 and 1/15 depending on the combat level. The exact formula is the same as osrs 1 / floor(1/combat level).
You can only have one Looting bag at a time.
You can Open/Close the Looting bag. When it is open, the items you pick up will be added to the Looting bag.
You can use the deposit option on the Looting bag or use items on the bag to deposit them into the Looting bag. Only tradable items can be put deposited.
You can deposit your items inside the Looting bag into your bank.
The Looting bag is always destroyed on death in the Wilderness and your items drop on the floor with the rest of your items.
Destroy option on the Looting bag. Destroying the Looting bag deletes all its contents as well.
Added Sell to General store button in bank. You can toggle it on and sell items directly from your bank to the general store!
Added Slayer items to Slayer store. Thanks @Pluto for item ids
Added Prospector's gear to stardust store
Each piece of prospector's gear gives 10% more mining xp
Added Prospector's and Lumberjack outfit to ::iteminfo interface
Added Nunchaku and Dual sai to clue scroll rewards
Made Frost dragons non-aggressive
Removed Fox from stardust story as it was buggy
Fixed being able to sell untradable items to the general store
Fixed Ava's accumulator info in ::iteminfo interface
Made Yrsa, Barker, and Gabooty shop items count to collection log
Fixed some bank hover buttons
Adjusted button spacing in bank
Fixed Kodai wand and Tomb of Frost spell highlighting
Changed Bank Pin button to same style as other buttons
Centered "The Bank of LoyaltyScape"
Added Dragon Harpoon to Giant mole boss teleport drops
Corrected Phoenix drops showing ornament fury instead of regular fury in boss teleports
Zexivan edited a massive 58 osrs clue scroll items by editing our normal 634 items and recoloring them.
New Clue Items
Bronze trimmed armour
Bronze gold-trimmed armour
Iron trimmed armour
Iron gold-trimmed armour
Steel trimmed armour
Steel gold-trimmed armour
Black trimmed wizard robes
Black gold-trimmed wizard robes
Monk trimmed robes
Monk gold-trimmed robes
Leather body and chaps gold-trimmed
5 new headbands
Mithril trimmed armour
Mithril gold-trimmed armour
Pink elegant clothing
Gold elegant clothing
White, Red, and Navy cavaliers
Pink, Purple, and White boaters
Black skirt (t) and (g)
Adamant skirt (t) and (g)
Blessed d'hide boots (6 variants)
Blessed d'hide shields (6 variants)
All Black heraldic pieces
All Adamant heraldic pieces
All Rune heraldic pieces
Rewards with better look
Gilded med helm
Gilded sq shield
Thanks again to Zexivan for recoloring the boaters, headbands, cavaliers, trimmed and gilded monk robes, gilded coif, and gilded vambraces
Fix Herblore cape not noting Lantadyme herbs and others
Made Yrsa, Barker, and Gabooty Cosmetic stores available to ironman
Fixed issue with buying items with the noted option in shops and not receiving anything
Previous Update Summary:
New Client - fixed issue with client frame size for higher versions of java like java 11
Special attack energy recovers 5% every 25 ticks (10% every 30 seconds) same as osrs/rs2. It was 20 ticks before.
Fix Collection Log tab total amounts double counting items
Clue caskets are untradable again
Fixed special attack energy not recovering when switching to a weapon without a spec
Cleaner code for prayer system
Fixed Piety not giving strength bonus
Sokoll added some runes and items to Ironman store
-Cosmetic overrides. You can talk to Diango at home and put in equipable items that will show over your actual gear. This can be toggled by talking to Diango or doing ::co. Your actual items will be shown when in combat, in the wilderness or in pvp related scenarios.
-Banking cannon parts goes to correct tab in bank when player logs out, ty @smel my fish for reporting
-New Resizable solid chat background
-Fixed Npc Melee and Ranged maxhits being 10x smaller than usual
-Made all npcs retreat if they get too far from their spawn point
-Special attack energy shows in red now so it's easier to see
-Special attack energy recovery messages now also displays when you gain enough energy to do another special attack, e.g. shows 25% when you have dds equipped and go from 20% to 25%.
-Fix invalid gfx freezing client
-Add graphic on rare item drop
-Fix Free For All bug when player leaves the lobby and wins the ffa before it started
-Fix Zenyte amulet stringing
-Removed unused client variables
-Rewrote item on npc packet
-Improved code for bank booths and bankers
-Rewrote using items on bankers / bank booths to note/unnote them, works for everyone now, not just ultimate ironman
-Fixed a bug with non notable osrs items
-When opening client for first time it downloads cache immediately instead of asking you
-Item prices in cache for determining the ground item highlighting colors has been fixed. Many items had the prices of different items.
This is a HUGE Update with a rework of npc combat mechanics so combat is closer to the real osrs/rs2 experience and more balanced. NPCs now have proper stat levels (Attack / Strength / Defence / Ranged / Magic) and stab/slash/crush offense and defence bonuses among other things.
Quality of Life
-Clue nests aren't banked with wc cape so you have the option to complete them and are aware you can't get more
-Added Right click globe option for "Favourites" and "Recents" that takes you to those teleports for faster teleporting
-Page Up button puts your last entered message into the chat box for you (ty @Sirwinski for that awesome suggestion, it was only like 7 lines of code as well)
-Dwarf multicannon rotating sound is player specific rather than global
-Updated our OSRS cache to the latest version (189): maps, anims, items, npcs, objects
-Updated our osrs item definitions to the latest osrs data
-Black chinchompas work as range weapon
-Added Black chinchompa hunting
-Dumped new osrs npc definitions.
-Added black chinchompas teleport
-Added Baby chinchompa pet
-Added Baby chinchompa pet to collection log
-1/3000 chance to obtain Baby chinchompa from grey chins
-1/2600 chance to obtain Baby chinchompa from red chins
-1/2400 chance to obtain Baby chinchompa from black chins
-Added Baby chinchompa metamorphosis
-1/1000 chance of Baby chichompa to go golden when metamorphosing
-Added particles for all master cape
-Fixed Zulrah's attack speed. He has correct attack speed now, it was way too slow before
-Zulrah inflicts venom instead of poison
-Fixed Snakeling attack speed, was also too slow
-Vorkath big fire ball blast damage corrected to be like osrs, consistently deals high damage if you get hit
-Removed old npc accuracy and defense system.
-Rewrote combat maxhit and accuracy to be closer to osrs/rs2 formulas.
-NPCs now have attack, strength, defence, magic, and ranged levels as well as stat bonuses.
-Converted our rs2 npc definitions to new format. 86% of our attackable npcs' levels/stats are based on accurate OSRS npcs; the rest I did by hand.
-Stab/Slash/Crush now have separate accuracies against npcs. So now weapons attack styles are important in PvM.
-Many melee npcs now use Stab/Slash/Crush attacks against players. So now the different melee defences are important for PvM in addition to PvP.
-Added support for draining and boosting npc levels
-Levels restore/drain every 60 seconds now, was 78 before.
-NPCs levels restore every 60 seconds (1 point at a time)
-Dragon warhammer special attack works against npcs. Drains their defence level by 30% and is stackable.
-Statius' warhammer special attack works against npcs. Drains their defence level by 30% and is not stackable.
-Bandos godsword special attack reimplemented. It drains the opponent's combat levels equivalent to the damage hit in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. E.g. 50 damage on a foe with 30 in all combat stats would drain 30 Defence and 20 Strength levels (leaving the target with 0 Defence and 10 Strength).
-Verac's set effect reimplemented. Performs the gfx now. It has a 25% chance to hit ignore opponent defence
-Deleted old npc combat data code
-Simplified accuracy calculations and merged together code for players and npcs to be the same more often
-Dwarf Multicannon has maxhit of 30
-Dwarf Multicannon rolls against npc's ranged defence using your ranged accuracy if you are fighting with range or your melee accuracy otherwise
-Modified zulrah to support new combat system
-Migrated skilling buttons to the relevant skilling category on new teleport interface instead of dialogues
-Reimplemented following spells to drain levels correctly: Confuse, Weaken, Curse, Smoke rush, Saradomin Strike, Flames of Zamorak, Claws of Guthix, Vulnerability, Enfeeble, and Stun
-Added a simple Monster Examine Spell. This will help people figure out npcs' strengths and weaknesses to fight them more efficiently.
-Added Cure me lunar spell which heals poison (but provides no poison immunity)
Balancing and improvements
-Fishing prestiging base points increased from 1 to 3
-Edited stats of coloured full slayer helmets. They now have similar stats to the regular Full Slayer helmet with some minor buffs.
-Woodcutting / Fishing is 2x faster than osrs. (P.S. I hate you all)
-Woodcutting and fishing prestige base points set to 2
-Removed Nex as Slayer task as it is often too difficult as a Slayer task
-Raging goblin's temple wall does not get destroyed after he dies
-complexity 4 boss in dung gives boss points
-Defeating jad in fight cave gives 5-7k tokkul instead of 1-3k tokkul
-Fixed the Item noting system. This will fix a numerous amount of small bugs. The Collection log had a few items that didn't log before, such as yak-hide armour bottoms and void knight deflector. Lava battlestaff and Mystic lava staff no longer interchange when withdraw from bank as notes.
-Added noted rune gauntlets
-Rewrote teletab code. Teletabs only work in level 20 wilderness or below
-Added support for varying attack speed of npcs
-Can perform skill emotes with Master capes
-Disabled OSRS animation tweening as it's broken (blowpipe animation for example)
-Fixed Shift-Drop getting weird when using multiple clients at the same time. Sometimes you would have Drop option as the first click option on items that won't go away.
-Magma blowpipe naming fixed in some places
-Super antifires value set to 7000 gp per dose. They are now sellable to the general store
-Fixed Rich Presence not displaying logo
-Fixed texturing in resizable
-Fixed texturing in resizable. Picture shows before and after
-Chinchompas don't hit multiple targets in single combat zones
-Fix Hunter Brawling gloves giving con bonus xp instead of hunter
-Fix "comining" instead of "combining" typo in Omni Talisman staff ::iteminfo
-Fixed Dragon battleaxe special attack effect
-Fixed GFX offsets (e.g. dragon battleaxe was too high)
-Fixed a bug in preset loading