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  1. LoyaltyScape Play

    1. LoyaltyScape Updates

      Any updates related to LoyaltyScape will be posted here! whether forum or in game updates

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    • This is a HUGE Update with a rework of npc combat mechanics so combat is closer to the real osrs/rs2 experience and more balanced. NPCs now have proper stat levels (Attack / Strength / Defence / Ranged / Magic) and stab/slash/crush offense and defence bonuses among other things. Quality of Life -Clue nests aren't banked with wc cape so you have the option to complete them and are aware you can't get more -Added Right click globe option for "Favourites" and "Recents" that takes you to those teleports for faster teleporting -Page Up button puts your last entered message into the chat box for you (ty @Sirwinski for that awesome suggestion, it was only like 7 lines of code as well) -Dwarf multicannon rotating sound is player specific rather than global New Things -Added Particles -Updated our OSRS cache to the latest version (189): maps, anims, items, npcs, objects -Updated our osrs item definitions to the latest osrs data -Black chinchompas work as range weapon -Added Black chinchompa hunting -Dumped new osrs npc definitions.  -Added black chinchompas teleport -Added Baby chinchompa pet -Added Baby chinchompa pet to collection log -1/3000 chance to obtain Baby chinchompa from grey chins -1/2600 chance to obtain Baby chinchompa from red chins -1/2400 chance to obtain Baby chinchompa from black chins -Added Baby chinchompa metamorphosis -1/1000 chance of Baby chichompa to go golden when metamorphosing -Added particles for all master cape Combat Improvements -Fixed Zulrah's attack speed. He has correct attack speed now, it was way too slow before -Zulrah inflicts venom instead of poison -Fixed Snakeling attack speed, was also too slow -Vorkath big fire ball blast damage corrected to be like osrs, consistently deals high damage if you get hit -Removed old npc accuracy and defense system. -Rewrote combat maxhit and accuracy to be closer to osrs/rs2 formulas. -NPCs now have attack, strength, defence, magic, and ranged levels as well as stat bonuses. -Converted our rs2 npc definitions to new format. 86% of our attackable npcs' levels/stats are based on accurate OSRS npcs; the rest I did by hand. -Stab/Slash/Crush now have separate accuracies against npcs. So now weapons attack styles are important in PvM. -Many melee npcs now use Stab/Slash/Crush attacks against players. So now the different melee defences are important for PvM in addition to PvP. -Added support for draining and boosting npc levels -Levels restore/drain every 60 seconds now, was 78 before. -NPCs levels restore every 60 seconds (1 point at a time) -Dragon warhammer special attack works against npcs. Drains their defence level by 30% and is stackable. -Statius' warhammer special attack works against npcs. Drains their defence level by 30% and is not stackable. -Bandos godsword special attack reimplemented. It drains the opponent's combat levels equivalent to the damage hit in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. E.g. 50 damage on a foe with 30 in all combat stats would drain 30 Defence and 20 Strength levels (leaving the target with 0 Defence and 10 Strength). -Verac's set effect reimplemented. Performs the gfx now. It has a 25% chance to hit ignore opponent defence -Deleted old npc combat data code -Simplified accuracy calculations and merged together code for players and npcs to be the same more often -Dwarf Multicannon has maxhit of 30 -Dwarf Multicannon rolls against npc's ranged defence using your ranged accuracy if you are fighting with range or your melee accuracy otherwise -Modified zulrah to support new combat system -Migrated skilling buttons to the relevant skilling category on new teleport interface instead of dialogues -Reimplemented following spells to drain levels correctly: Confuse, Weaken, Curse, Smoke rush, Saradomin Strike, Flames of Zamorak, Claws of Guthix, Vulnerability, Enfeeble, and Stun -Added a simple Monster Examine Spell. This will help people figure out npcs' strengths and weaknesses to fight them more efficiently. -Added Cure me lunar spell which heals poison (but provides no poison immunity) Balancing and improvements -Fishing prestiging base points increased from 1 to 3 -Edited stats of coloured full slayer helmets. They now have similar stats to the regular Full Slayer helmet with some minor buffs. -Woodcutting / Fishing is 2x faster than osrs. (P.S. I hate you all) -Woodcutting and fishing prestige base points set to 2 -Removed Nex as Slayer task as it is often too difficult as a Slayer task -Raging goblin's temple wall does not get destroyed after he dies -complexity 4 boss in dung gives boss points -Defeating jad in fight cave gives 5-7k tokkul instead of 1-3k tokkul -Fixed the Item noting system. This will fix a numerous amount of small bugs. The Collection log had a few items that didn't log before, such as yak-hide armour bottoms and void knight deflector. Lava battlestaff and Mystic lava staff no longer interchange when withdraw from bank as notes. -Added noted rune gauntlets -Rewrote teletab code. Teletabs only work in level 20 wilderness or below -Added support for varying attack speed of npcs -Can perform skill emotes with Master capes Bug Fixes -Disabled OSRS animation tweening as it's broken (blowpipe animation for example) -Fixed Shift-Drop getting weird when using multiple clients at the same time. Sometimes you would have Drop option as the first click option on items that won't go away. -Magma blowpipe naming fixed in some places -Super antifires value set to 7000 gp per dose. They are now sellable to the general store -Fixed Rich Presence not displaying logo -Fixed texturing in resizable -Fixed texturing in resizable. Picture shows before and after -Chinchompas don't hit multiple targets in single combat zones -Fix Hunter Brawling gloves giving con bonus xp instead of hunter -Fix "comining" instead of "combining" typo in Omni Talisman staff ::iteminfo -Fixed Dragon battleaxe special attack effect -Fixed GFX offsets (e.g. dragon battleaxe was too high) -Fixed a bug in preset loading 2020-05-14_16-51-10.mp4
    • A true legend. Thank you @LoyaltyDev !
    • Guest Rova
      Nice update!  
    • Nice detailed list thank you for the hard work here!
    • Highlights: Tutorial and ::iteminfo interface -Summoning pouch creation is fixed. It highlights only what you can make and the shards required are visible again. -Speak to the Town crier to complete the Tutorial. He will give you some tips and show you around the server. -Added all 4 woodcutting teleports to woodcutting skill teleport -Removed scoreboard south of edgeville as there is already one north of edgeville -Making runecrafting talisman staves counts for the collection log -Made Evil tree and Shooting star spawn message more noticeable in the chat box -Fix Effigy using current level instead of base level -Made prestiging/resetting Prayer giving you 1 prayer instead of 10 -Fix not being able to pickup cannon when you have enough inv space -Fixed some parts of the venom effect. All 3 Serpentine helmets will inflict (25% chance) and protect from venom.  -The Toxic staff of the dead / Toxic blowpipe inflicts venom with 25% chance and 100% chance when a Serpentine helmet is also equipped. -Void Knight Deflector will count for Collection log. We have a bad system for getting noted and unnoted items of the same type that caused this issue and some more. I will need to rewrite this system soon. -Kodai wand has a 15% chance of not consuming runes for offensive spells. -Staff of the dead and Toxic staff of the dead have a 1/8 chance of not consuming runes for offensive spells. -Added Cooking gauntlets as final reward to Gathering for Ingredients Quest. Please wait for the update before completing the quest. We will manually give out Cooking gauntlets for those that have already completed it. -Cooking gauntlets give a 20% higher chance of successfully cooking food. -Inferno Adze works even when not equipped -Inferno adze has 1/3 chance to burn logs for the full fm xp of the log -Coded Smouldering stone and Infernal pickaxe, harpoon, and axe -Infernal axe has 1/3 chance of burning logs cut and gives half the fm xp of the log -Dragon harpoon coded, 20% higher success rate than ordinary harpoon -Dragon harpoon added to collection log and is dropped by Giant mole and waterfiends -Barb-tailed harpoon has 10% higher success rate than ordinary harpoon -Infernal harpoon has 1/3 chance to cook fish you catch giving half the cooking experience for the fish -Infernal pickaxe has 1/5 chance of smelting ores you mine into bars for half the smelting experience of the bar. -Fixed Woodcutting and Mining animations for osrs axes/pickaxes -Added support for adjusting line spacing between wrapping interface text -Hybrid armor (Battle-mage/Trickster/Vanguard) is nerfed in Wilderness, has 15% instead of 20% for damage and accuracy boosts. -Added 109 entries into the new Item Information interface jam packed with detail to help new and old players alike. ::iteminfo to open the Item Information interface. -Redid parts of venom and poison code. Before they weren't working properly. Venom and especially poison occur more often and are more deadly than before. -Fixed make 5 and make 10 options for Jewelry crafting -Fixed Jewelry crafting showing gems instead of the product -Fixed Jewelry Crafting interface -Reworked Starter interface slightly -Added Referral code entering on the Starter screen -Added option to do the tutorial after you choose your game mode -Added Rocktail Fishing spot to Wilderness resource area -Fix close buttons on some interfaces not working such as the bank -Added Keris to Bandit and Kalphite Queen drops -Fixed bug with being able to continue cutting gems after you prestige crafting. -Cash nerf from Wildywyrm, mega mbox, and donation boxes -Increased value of logs so woodcutting is more profitable -Increased value of bows and bow (u)'s so fletching doesn't lose money as logs are valuable -The message you get when you add a new item to the collection log says what tab it is for
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